AI Insights · Timothy · April 2022
Top 5 Slime Games on iOS in the Middle East: Q1 2022
Explore the performance of the top 5 slime games on iOS in the Middle East during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 slime games on the iOS platform in the Middle East exhibited varied performance trends in terms of downloads, active users, and revenue. Here's a detailed look at how these apps fared:
Super Slime Simulator from Dramaton LTD saw a fluctuating trend in weekly revenue, peaking at approximately $81 in the first week of March and ending the quarter with around $50. Weekly downloads remained relatively stable, ranging from 1.4K to 2.9K, with a notable peak in mid-January. Weekly active users showed a slight increase towards the end of the quarter, ending at around 4.6K.
Makeup Slime Game! Relaxation had consistent weekly downloads, starting from 1.2K at the end of December and maintaining a range between 702 and 1.6K throughout the quarter. Weekly active users saw a gradual decline from 4.2K at the beginning of the quarter to about 3.5K by the end of March.
Fluid Simulation by Pavel Dobryakov experienced a significant peak in weekly downloads mid-January with around 2.9K downloads, but the numbers tapered off to 534 by the end of March. Weekly revenue showed a notable increase in the last week of February, reaching approximately $114. The app's weekly active users saw a decline from 4.1K in mid-January to around 1.6K by the end of the quarter.
Virtual Slime from Cider Software LLC had stable weekly downloads, ranging from 415 to 757 throughout the quarter. The app's weekly revenue peaked at around $69 in the third week of February, with active users fluctuating slightly but ending the quarter at approximately 2.3K.
Goo: Slime simulator, ASMR by Exomind LTD saw a remarkable increase in weekly downloads starting from just 28 at the end of December to nearly 994 by the end of March. Weekly revenue remained strong, peaking at around $388 in the last week of February. Weekly active users were consistently high, ending the quarter with around 10.3K users.
These insights are based on data from Sensor Tower. For a more detailed analysis and further insights, visit Sensor Tower.